Audio / music / technical audio
I make sound
work.
Composition, production and audio systems for music, broadcast, games and the spaces in between.
The short version
Creative ears.
Engineering hands.
I work at the intersection of music production and programmable audio. That can mean a finished mix, a radio package, a playable soundtrack, or a REAPER rig that responds exactly when it should.
Selected work
Hear the range.
broadcast / live realizationRadio & broadcast
Sound built for the moment.
On-air sound engineering, station imaging, jingles, promos and live production shaped by years with RMF FM, Polish Radio Kraków and Radio17.
broadcast / live realizationMusic production
Raven Trophy
My own music composition and production project.

Podcast / score
Atmosphere with a pulse.
Original music, arrangements and mixes for narrative true-crime formats, including Opowiem Ci Historię and Mafijne Historie.
Open podcast project
Music production
Make the performance land.
Recording, editing, mixing and mastering for artists including Akustyczni Band, Susana Jara and John James.
Open Akustyczni projectPlayable reel
Press play.
Local samples from production, radio and voice work.
No autoplay. Your speakers, your choice.
Beyond the mix
Audio as a system.

Portable DSP guitar platform
A programmable live audio rig.
Built around a mini-PC running REAPER, this live system combines real-time DSP, flexible FX routing, an Audient EVO4 interface, MIDI Captain control, TouchOSC scenes and ReaLearn mappings.
Custom Lua tooling restores saved plugin parameters from JSON snapshots, making complex presets repeatable from MIDI or OSC actions.
Wwise + Unreal Engine 5
Audio that responds at runtime.
A portfolio technical study exploring audio asset preparation, Audiokinetic Wwise integration and event-driven implementation inside a small Unreal Engine 5 project.
Interactive audio
From timeline
to runtime.
creative study / game audioRecomposition, sound redesign, mixing and mastering for game-audio studies—shaping the musical and sonic identity before it reaches the runtime system.
Presented as portfolio work and technical study, with an emphasis on asset creation and creative decisions rather than commercial game credits.
Capability map
Useful across
the whole signal chain.
Have a sound in mind?