Audio / music / technical audio

I make sound
work.

Composition, production and audio systems for music, broadcast, games and the spaces in between.

The short version

Creative ears.
Engineering hands.

I work at the intersection of music production and programmable audio. That can mean a finished mix, a radio package, a playable soundtrack, or a REAPER rig that responds exactly when it should.

Selected work

Hear the range.

01 / 04
Akustyczni Band music production

Music production

Make the performance land.

Recording, editing, mixing and mastering for artists including Akustyczni Band, Susana Jara and John James.

Open Akustyczni project Play samples

Playable reel

Press play.

Local samples from production, radio and voice work.
No autoplay. Your speakers, your choice.

01
Production demoMusic / sound production
02
Radio production demoBroadcast / imaging
03
Opowiem Ci HistorięPodcast soundtrack
04
Voiceover demoRecording / post-production

Beyond the mix

Audio as a system.

02 / 04
ASSETWWISEGAME EVENTSUNREAL ENGINE 5RUNTIME AUDIO

Wwise + Unreal Engine 5

Audio that responds at runtime.

A portfolio technical study exploring audio asset preparation, Audiokinetic Wwise integration and event-driven implementation inside a small Unreal Engine 5 project.

WwiseUnreal Engine 5Implementation study
Watch game-audio demo ↗

Interactive audio

From timeline
to runtime.

03 / 04
Game audio redesign studycreative study / game audio

Recomposition, sound redesign, mixing and mastering for game-audio studies—shaping the musical and sonic identity before it reaches the runtime system.

Presented as portfolio work and technical study, with an emphasis on asset creation and creative decisions rather than commercial game credits.

RecompositionSound redesignMixingMastering
Watch creative audio demo ↗ See another study ↗

Capability map

Useful across
the whole signal chain.

04 / 04

Have a sound in mind?

Let’s make it
real.